THEATRE GLOBAL COMMAND
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D+H
D+00 00:00
Phase
STANDBY
Tempo
Theme
Projection
Globe spin
Naming
Map layers
Audio
Interface
Account
DEFCON
5
4
3
2
1
STANDBY

Losses

CUMULATIVE

How to read the map

Sides
Blue force — the side you command.
Opposing force.
Things that move
Aircraft — "4× Su-30MKI" is four of them flying together. The small shadow means airborne.
Missile — an arc is ballistic; a wiggle is a cruise missile hugging the ground.
Warships — a task group at sea.
Places
◆ Capital · ■ air base
● Port · ▲ missile site
Damaged · destroyed — a red ring is damage; a crossed-out grey pin is gone.
Dashed circle — how far a base's air defences reach. Anything inside gets shot at.
The fighting
Glowing line — the front. Arrows show which way it is moving; "12 KM" is how far it has moved.
Hatched ground — territory taken from the other side.
Amber brackets — a sector being fought over. Click it to focus there.
Shaded half of the map — night.
The top bar

The two big numbers are a score out of 100 — the closer to 100, the closer to winning. The sentence under the bar says who is ahead and why. The small meters say who leads in the air, on the ground and at sea; the three-letter code is the country in front.

SPACE pause · 1–5 tempo · H hide interface · ESC close
1Blue Force
— SELECT —
click a nation or the map
VS
2Opposing Force
— SELECT —
first pick the blue force

Correlation of Forces

OPEN SOURCE ESTIMATE
Flashpoints

Order of Battle

OPEN-SOURCE FORCE STRUCTURE · 2025–26 ESTIMATES

War Log

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Nation Status

LIVE ASSESSMENT

After Action Report

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Theatre

Initialising plotting table…

TheatreCommand

Pick two sides and run the war from the opening salvo to the verdict.

0Countries
0Named systems
0Military installations
0Terrain zones