Strategic conflict simulator
Advanced systems modelled for dominance in the air, on land, and at sea.
Start a warFeatured platform
Heavy multirole fighter with a 1,500 km combat radius, cleared for BrahMos-A and Rudram-1.
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Anyone can compare two lists of tanks. The model is the rest of it.
Reach
Every strike needs a usable field inside combat radius, with the fuel to come home. India owns nine targets in Ukraine and can reach none of them.
Ground
Forty-two zones with real elevation and climate. Above four thousand metres an armoured division is worth almost nothing and the helicopter built for the height wins.
Interception
A weapon is engaged by a real system out of the defender's inventory, and only if that system is rated for what is coming. Sometimes it is not, and the weapon arrives.
The commander
Every war starts with an AI on both sides: the free version, running on Groq, which reads its own side's situation report every twelve hours of war and gives the orders. Bring your own key and a model you choose takes either side instead — against Groq, or against another model in a duel, each seeing only its own side's picture. You can switch any side back to the rules whenever you like.
Your key stays in your browser; it is never stored on our servers or written to a log. Whatever a model orders, the engine disposes: no AI can conjure forces, strike past combat radius or authorise a nuclear release.
Connect your AIHold the northern air bases under combat air patrol while the missile belt is rebuilt.
Strike the airfields tonight, before the belt is back; the ground war can wait a day.
Hero photograph: an F-22 Raptor, head on. U.S. Air Force, Tech. Sgt. Kevin J. Gruenwald, 030709-F-6911G-005 — public domain.